Oct. 28th, 2012

starfire11: (Default)
You know... I don't really know what to think about this movie.

It was bad, of course. Certain aspects were blatantly ridiculous. I didn't understand the obsession with the constant wannabe-300 moments. They were kind of... weird and overbearing and annoying.

The acting was definitely not the best. The guy who played Lincoln did okay. The guy who played Henry was perfectly fine for what he had. The guy who played... I think his name was William (Lincoln's best friend) was pretty good for what we had. The woman who played Mary did the best with what she had.

That was what most of the movie was. Characters doing the best with what they had. The villain was cheesy. The "vampire" premise was cheesy. So the villain was cheesy. There was a moment where seeing "yeah, I can do that, cause my species is JUST that cool" flash across the bottom of the screen would have been no surprise whatsoever. The explanation given previously was like that. His expression confirmed it. It did better than any lame speech would have.

The CGI was definitely not the best I've seen (but then again, I'm uncertain how much budget was given to such a franchise, even if Tim Burton's name is on the cover). At one point, we're shown an image of the White House and the surrounding area, and I thought it looked like it would have easily fit into an Assassin's Creed game. Heck, they could have used it as stock footage about a hundred years from Assassins' Creed, what... 3 or something?

The point being that movie CGI and game graphics are two different things, and I do not expect game graphics in a movie, nor vice versa. I'm pleasantly surprised when game designers even get close to movie graphics on the levels I'm familiar with, but I don't expect it. Designers can only do so much. Computers and consoles can only take so much.

There were a couple problems with the story, and I'm going to separate it from the novel because I've only read the first couple pages of the novel. I have no idea whether it is ever explained (I would assume it is), but I would have really liked to know Henry's backstory. We get a brief glimpse of his history... and it's right before his recent life began. Heck, we don't even know how long he's been a vampire. We have no idea how successful he's been being a thorn in the side of the vampire coalition (or whatever it is). I mean... vampires can't kill each other. So... what's he been doing? Getting drunk all the time? How is he wealthy? How does he find out about certain vampires?

Also... why make it so that vampires can't kill each other? I can understand not being able to kill your maker (heck, that's what I was expecting when Henry couldn't do that)... but not being able to kill each other... at all? How would you deal with competition? Everyone would just die of starvation if they ever ran out of food. Also... morale. How do the people in charge stay in charge? Sure, they can't KILL each other... but they can obviously fight each other. Which works... how? Do you have to have killing intent in your brain? If you were a cold-blooded killer, would you be able to do it? If you were just fighting and accidentally went to far, would that still work? "Not being able to kill" an enemy is a ridiculous thing that has to be handled delicately. Typically the rule relates something to "cannot physically harm" in any way. Of course, this brings up the question of mental assault, which enemies just LOVE... but, well... There's also the avenue of "if you hit me, you get the hurt, or you get just as hurt". Sometimes this means that killing the enemy is suicide, which plays well into revenge stories.

Of course, if the mission isn't suicide... solving that problem is rather hairy on your own. There's the question of "what damage do I cause that counts as 'damage I caused and which then affects me'". For instance, if you're in a fight, and you trip someone over a cliff to their death... does that count? Or do you have to physically like... cut their head off or something?

If you send vital information to someone else so THEY can kill the enemy... does that count?

Having played with this myself, I know what it means. Originally, I needed an excuse for a character to not kill two other characters. And so the whole "you can't fight me" thing came about. Thankfully I've matured at least slightly since then. So that part and the "need" was taken out. Also I learned about things like character creation, outlining, good plot design, world creation... and lots and lots of little things. I also actually wrote down more of the story instead of running through scenarios in my head like "well, I haven't really explored this part yet... but I just REALLY want to write the part that takes place x years later..." So I'm far more familiar with how I want the story to run. And, shockingly, the fixes for this ridiculous situation, once everything lined up... were rather simple. There's plenty of problems left, but I don't feel like a complete moron for having something so ridiculous in my story anymore. Well, that and the spirit tiger. And other things.

I wonder if that was something the movie changed... or added. It kind of looks like something the author would throw in so Henry's character has an excuse to not have killed the villain yet.

So I just learned some interesting things about some terminology and genres in the anime/manga world. Things that I will probably forever regret knowing. I suddenly see several of my peers in an entirely different light.

To babysitting little kids! Because life doesn't give you enough joys!

Ta.

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